☺☺☺❤❤❤
terimakasih telah menonton.
#include#include #include "SOIL.h" float z_pos=-50.0f; float sudut_y=0.0f; float sudut_x=0.0f; /*GLUquadricObj *pBumi; GLuint tex_1; GLuint texture[1];*/ void resize(int w, int h); //mengembalikan ukuran (callback reshape) GLfloat source_light[]={0.30,0.30,0.30,0.50}; //pencayahaan void resize(int w, int h) //mengembalikan ukuran (callback reshape) { if(w >= h) glViewport(0, 0, (GLsizei)h, (GLsizei)h); else glViewport(0, 0, (GLsizei)w, (GLsizei)w); } void Mobil(void) { GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess[]={50.0}; GLfloat light_position[]={1.0,1.0,1.0,1.0}; GLfloat white_light[]={1.0,1.0,1.0,1.0}; glClearColor(0.,1.0,1.0,0.0); //blackground glShadeModel(GL_SMOOTH); glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0,GL_POSITION,light_position); glLightfv(GL_LIGHT0,GL_DIFFUSE,white_light); glMatrixMode(GL_PROJECTION); gluPerspective(50.0,1.5,10.0,1000.0); glEnable (GL_DEPTH_TEST); glPolygonMode (GL_FRONT_AND_BACK,GL_FILL); glEnable (GL_LIGHTING); glLightfv (GL_LIGHT7,GL_DIFFUSE,source_light); //pencayahaan glEnable (GL_LIGHT7); glEnable (GL_COLOR_MATERIAL); glColorMaterial (GL_FRONT_AND_BACK,GL_AMBIENT); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0,0,z_pos);// besar kecilnya mobil glRotatef(sudut_y, 0, 1, 0); glRotatef(sudut_x, 1, 0, 0); glBegin(GL_QUADS); //ruang glColor3f(0.0f, 10.0f, 0.0f); glVertex3f(-25.0f, -5.0f, 25.0f); glVertex3f( 50.0f, -5.0f, 25.0f); glVertex3f( 50.0f, -5.0f, -25.0f); glVertex3f(-25.0f, -5.0f, -25.0f); glEnd(); glBegin(GL_QUADS); //bawah panjang glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-1.0f, -2.0f, 1.0f); glVertex3f( 25.0f, -2.0f, 1.0f); glVertex3f( 25.0f, -2.5f,1.0f); glVertex3f(-1.0f, -2.5f, 1.0f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-1.0f, -2.0f, -3.0f); glVertex3f( 25.0f, -2.0f, -3.0f); glVertex3f( 25.0f, -2.5f, -3.0f); glVertex3f(-1.0f, -2.5f, -3.0f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-1.0f, -2.5f, 1.0f); glVertex3f( 25.0f, -2.5f, 1.0f); glVertex3f( 25.0f, -2.5f, -3.0f); glVertex3f(-1.0f, -2.5f, -3.0f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-1.0f, -2.0f, 1.0f); glVertex3f( 25.0f, -2.0f, 1.0f); glVertex3f( 25.0f, -2.0f, -3.0f); glVertex3f(-1.0f, -2.0f, -3.0f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-1.0f, -2.0f, 1.0f); glVertex3f(-1.0f, -2.0f, -3.0f); glVertex3f(-1.0f, -2.5f, -3.0f); glVertex3f(-1.0f, -2.5f, 1.0f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(25.0f, -2.0f, 1.0f); glVertex3f(25.0f, -2.0f, -3.0f); glVertex3f(25.0f, -2.5f, -3.0f); glVertex3f(25.0f, -2.5f, 1.0f); glEnd(); glBegin(GL_QUADS); //catokan glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(17.0f, -1.5f, 0.0f); glVertex3f( 20.0f, -2.0f,0.0f); glVertex3f(17.0f, -2.0f, 0.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f( 20.0f, -1.5f, 0.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(17.0f, -1.5f, -2.0f); glVertex3f( 20.0f, -2.0f, -2.0f); glVertex3f(17.0f, -2.0f, -2.0f); glVertex3f( 20.0f, -1.5f, -2.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(17.0f, -2.0f, 0.0f); glVertex3f( 20.0f, -2.0f, 0.0f); glVertex3f( 20.0f, -2.0f, -2.0f); glVertex3f(17.0f, -2.0f, -2.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(17.0f, -1.5f, 0.0f); glVertex3f( 20.0f, -1.5f, -2.0f); glVertex3f(17.0f, -1.5f, -2.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f( 20.0f, -1.5f, 0.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(17.0f, -1.5f, 0.0f); glVertex3f(17.0f, -1.5f, -2.0f); glVertex3f(17.0f, -2.0f, -2.0f); glVertex3f(17.0f, -2.0f, 0.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(20.0f, -1.5f, -2.0f); glVertex3f(20.0f, -2.0f, -2.0f); glVertex3f(20.0f, -2.0f, 0.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(20.0f, -1.5f, 0.0f); glEnd(); //glBindTexture(GL_TEXTURE_2D, tex_1); glBegin(GL_QUADS); //moncong glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 2.0f); glVertex3f(-1.0f, -2.5f, 2.0f); glVertex3f(-9.0f, -2.5f, 1.5f); glColor3f(10.0f, 0.0f, 0.0f); glVertex3f(-9.0f, 0.5f, 1.5f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-9.0f, 0.5f, -3.5f); glVertex3f(-1.0f, 1.0f, -4.0f); glVertex3f(-1.0f, -2.5f, -4.0f); glVertex3f(-9.0f, -2.5f, -3.5f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-1.0f, -2.5f, 2.0f); glVertex3f( -9.0f, -2.5f, 1.5f); glVertex3f( -9.0f, -2.5f, -3.5f); glVertex3f(-1.0f, -2.5f, -4.0f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 2.0f); glVertex3f( -9.0f, 0.5f, -3.5f); glVertex3f(-1.0f, 1.0f, -4.0f); glColor3f(10.0f, 0.0f, 0.0f); glVertex3f( -9.0f, 0.5f, 1.5f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f( -9.0f, -2.5f, 1.5f); glVertex3f( -9.0f, -2.5f, -3.5f); glVertex3f(-9.0f, 0.5f, -3.5f); glColor3f(5.0f, 0.0f, 0.0f); glVertex3f(-9.0f, 0.5f, 1.5f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(-1.0f, 0.5f, 2.0f); glVertex3f(-1.0f, -2.5f, 2.0f); glVertex3f(-1.0f, -2.5f, -4.0f); glVertex3f(-1.0f, 0.5f, -4.0f); glEnd(); glBegin(GL_QUADS); //lampu glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-9.0f, -1.5f, 1.5f); glVertex3f(-9.0f, -1.5f, 3.0f); glVertex3f(-9.0f, -2.0f, 3.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-9.0f, -2.0f, 1.5f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-9.0f, -1.5f, -5.0f); glVertex3f(-9.0f, -1.5f, -3.5f); glVertex3f(-9.0f, -2.0f, -3.5f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-9.0f, -2.0f, -5.0f); glEnd(); glBegin(GL_QUADS); //bemper glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-9.0f, -2.5f, 3.0f); glVertex3f(-9.0f, -2.5f, -5.0f); glVertex3f(-9.0f, -3.75f, -5.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-9.0f, -3.75f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); //kiri depan glVertex3f(-6.0f, -1.0f, 3.0f); glVertex3f(-6.0f, -1.0f, 1.5f); glVertex3f(-4.0f, -1.0f,1.5f); glVertex3f(-4.0f, -1.0f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-7.0f, -1.25f, 3.0f); glVertex3f(-7.0f, -1.25f, 1.5f); glVertex3f(-6.0f, -1.0f,1.5f); glVertex3f(-6.0f, -1.0f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-8.0f, -1.75f, 3.0f); glVertex3f(-8.0f, -1.75f, 1.5f); glVertex3f(-7.0f, -1.25f,1.5f); glVertex3f(-7.0f, -1.25f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-9.0f, -2.5f, 3.0f); glVertex3f(-9.0f, -2.5f, 1.5f); glVertex3f(-8.0f, -1.75f,1.5f); glVertex3f(-8.0f, -1.75f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-3.0f, -1.25f, 3.0f); glVertex3f(-3.0f, -1.25f, 1.5f); glVertex3f(-4.0f, -1.0f,1.5f); glVertex3f(-4.0f, -1.0f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-2.0f, -1.75f, 3.0f); glVertex3f(-2.0f, -1.75f, 1.5f); glVertex3f(-3.0f, -1.25f,1.5f); glVertex3f(-3.0f, -1.25f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, -2.5f, 3.0f); glVertex3f(-1.0f, -2.5f, 1.5f); glVertex3f(-2.0f, -1.75f,1.5f); glVertex3f(-2.0f, -1.75f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); //kanan depan glVertex3f(-6.0f, -1.0f, -5.0f); glVertex3f(-6.0f, -1.0f, -3.5f); glVertex3f(-4.0f, -1.0f,-3.5f); glVertex3f(-4.0f, -1.0f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-7.0f, -1.25f, -5.0f); glVertex3f(-7.0f, -1.25f, -3.5f); glVertex3f(-6.0f, -1.0f,-3.5f); glVertex3f(-6.0f, -1.0f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-8.0f, -1.75f, -5.0f); glVertex3f(-8.0f, -1.75f, -3.5f); glVertex3f(-7.0f, -1.25f,-3.5f); glVertex3f(-7.0f, -1.25f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-9.0f, -2.5f, -5.0f); glVertex3f(-9.0f, -2.5f, -3.5f); glVertex3f(-8.0f, -1.75f,-3.5f); glVertex3f(-8.0f, -1.75f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-3.0f, -1.25f, -5.0f); glVertex3f(-3.0f, -1.25f, -3.5f); glVertex3f(-4.0f, -1.0f,-3.5f); glVertex3f(-4.0f, -1.0f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-2.0f, -1.75f, -5.0f); glVertex3f(-2.0f, -1.75f, -3.5f); glVertex3f(-3.0f, -1.25f,-3.5f); glVertex3f(-3.0f, -1.25f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, -2.5f, -5.0f); glVertex3f(-1.0f, -2.5f, -3.5f); glVertex3f(-2.0f, -1.75f,-3.5f); glVertex3f(-2.0f, -1.75f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(25.0f, -2.0f, 3.0f); glVertex3f(25.0f, -2.0f, 1.0f); glVertex3f(25.0f, -3.75f, 1.0f); glVertex3f(25.0f, -3.75f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(25.0f, -2.0f, -3.0f); glVertex3f(25.0f, -2.0f, -5.0f); glVertex3f(25.0f, -3.75f, -5.0f); glVertex3f(25.0f, -3.75f, -3.0f); glColor3f(1.0f, 1.0f, 1.0f); //kiri belakang glVertex3f(12.0f, -1.0f, 3.0f); glVertex3f(12.0f, -1.0f, 1.0f); glVertex3f(22.0f, -1.0f,1.0f); glVertex3f(22.0f, -1.0f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(11.0f, -1.25f, 3.0f); glVertex3f(11.0f, -1.25f, 1.0f); glVertex3f(12.0f, -1.0f,1.0f); glVertex3f(12.0f, -1.0f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(10.0f, -1.75f, 3.0f); glVertex3f(10.0f, -1.75f, 1.0f); glVertex3f(11.0f, -1.25f,1.0f); glVertex3f(11.0f, -1.25f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(9.0f, -2.5f, 3.0f); glVertex3f(9.0f, -2.5f, 1.0f); glVertex3f(10.0f, -1.75f,1.0f); glVertex3f(10.0f, -1.75f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(23.0f, -1.25f, 3.0f); glVertex3f(23.0f, -1.25f, 1.0f); glVertex3f(22.0f, -1.0f,1.0f); glVertex3f(22.0f, -1.0f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(24.0f, -1.75f, 3.0f); glVertex3f(24.0f, -1.75f, 1.0f); glVertex3f(23.0f, -1.25f,1.0f); glVertex3f(23.0f, -1.25f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(25.0f, -2.5f, 3.0f); glVertex3f(25.0f, -2.5f, 1.0f); glVertex3f(24.0f, -1.75f,1.0f); glVertex3f(24.0f, -1.75f, 3.0f); glColor3f(1.0f, 1.0f, 1.0f); //kanan belakang glVertex3f(12.0f, -1.0f, -5.0f); glVertex3f(12.0f, -1.0f, -3.0f); glVertex3f(22.0f, -1.0f,-3.0f); glVertex3f(22.0f, -1.0f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(11.0f, -1.25f, -5.0f); glVertex3f(11.0f, -1.25f, -3.0f); glVertex3f(12.0f, -1.0f,-3.0f); glVertex3f(12.0f, -1.0f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(10.0f, -1.75f, -5.0f); glVertex3f(10.0f, -1.75f, -3.0f); glVertex3f(11.0f, -1.25f,-3.0f); glVertex3f(11.0f, -1.25f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(9.0f, -2.5f, -5.0f); glVertex3f(9.0f, -2.5f, -3.0f); glVertex3f(10.0f, -1.75f,-3.0f); glVertex3f(10.0f, -1.75f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(23.0f, -1.25f, -5.0f); glVertex3f(23.0f, -1.25f, -3.0f); glVertex3f(22.0f, -1.0f,-3.0f); glVertex3f(22.0f, -1.0f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(24.0f, -1.75f, -5.0f); glVertex3f(24.0f, -1.75f, -3.0f); glVertex3f(23.0f, -1.25f,-3.0f); glVertex3f(23.0f, -1.25f, -5.0f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(25.0f, -2.5f, -5.0f); glVertex3f(25.0f, -2.5f, -3.0f); glVertex3f(24.0f, -1.75f,-3.0f); glVertex3f(24.0f, -1.75f, -5.0f); glEnd(); glBegin(GL_QUADS); //kabin bawah glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 2.0f); glVertex3f( 3.0f, 1.0f, 2.0f); glVertex3f( 3.0f, -2.0f, 2.0f); glVertex3f(-1.0f, -2.0f, 2.0f); glColor3f(.0f, 0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -4.0f); glVertex3f( 3.0f, 1.0f, -4.0f); glVertex3f( 3.0f, -2.0f, -4.0f); glVertex3f(-1.0f, -2.0f, -4.0f); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(-1.0f, -2.0f, 2.0f); glVertex3f( 3.0f, -2.0f, 2.0f); glVertex3f( 3.0f, -2.0f, -4.0f); glVertex3f(-1.0f, -2.0f, -4.0f); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 2.0f); glVertex3f( 3.0f, 1.0f, 2.0f); glVertex3f( 3.0f, 1.0f, -4.0f); glVertex3f(-1.0f, 1.0f, -4.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 2.0f); glVertex3f(-1.0f, 1.0f, -4.0f); glVertex3f(-1.0f, -2.0f, -4.0f); glVertex3f(-1.0f, -2.0f, 2.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex3f(3.0f, 1.0f, 2.0f); glVertex3f(3.0f, 1.0f, -4.0f); glVertex3f(3.0f, -2.0f, -4.0f); glVertex3f(3.0f, -2.0f, 2.0f); glEnd(); glBegin(GL_QUADS); //pijakan kaki 1 glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-1.0f, -3.74f, 3.0f); glVertex3f( 3.0f, -3.74f, 3.0f); glVertex3f( 3.0f, -3.75f, 3.0f); glVertex3f(-1.0f, -3.75f, 3.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-1.0f, -3.74f, -5.0f); glVertex3f( 3.0f, -3.74f, -5.0f); glVertex3f( 3.0f, -3.75f, -5.0f); glVertex3f(-1.0f, -3.75f, -5.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-1.0f, -3.75f, 3.0f); glVertex3f( 3.0f, -3.75f, 3.0f); glVertex3f( 3.0f, -3.75f, -5.0f); glVertex3f(-1.0f, -3.75f, -5.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-1.0f, -3.74f, 3.0f); glVertex3f( 3.0f, -3.74f, 3.0f); glVertex3f( 3.0f, -3.74f, -5.0f); glVertex3f(-1.0f, -3.74f, -5.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-1.0f, -3.74f, 3.0f); glVertex3f(-1.0f, -3.74f, -5.0f); glVertex3f(-1.0f, -3.75f, -5.0f); glVertex3f(-1.0f, -3.75f, 3.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(3.0f, -3.74f, 3.0f); glVertex3f(3.0f, -3.74f, -5.0f); glVertex3f(3.0f, -3.75f, -5.0f); glVertex3f(3.0f, -3.75f, 3.0f); glEnd(); glBegin(GL_QUADS); //pijakan kaki 2 glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, -3.0f, 2.5f); glVertex3f( 3.0f, -3.0f, 2.5f); glVertex3f( 3.0f, -3.74f, 2.5f); glVertex3f(-1.0f, -3.74f, 2.5f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, -3.0f, -4.5f); glVertex3f( 3.0f, -3.0f, -4.5f); glVertex3f( 3.0f, -3.74f, -4.5f); glVertex3f(-1.0f, -3.74f, -4.5f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, -3.74f, 2.5f); glVertex3f( 3.0f, -3.74f, 2.5f); glVertex3f( 3.0f, -3.74f, -4.5f); glVertex3f(-1.0f, -3.74f, -4.5f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, -3.0f, 2.5f); glVertex3f( 3.0f, -3.0f, 2.5f); glVertex3f( 3.0f, -3.0f, -4.5f); glVertex3f(-1.0f, -3.0f, -4.5f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, -3.0f, 2.5f); glVertex3f(-1.0f, -3.0f, -4.5f); glVertex3f(-1.0f, -3.74f, -4.5f); glVertex3f(-1.0f, -3.74f, 2.5f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(3.0f, -3.0f, 2.5f); glVertex3f(3.0f, -3.0f, -4.5f); glVertex3f(3.0f, -3.74f, -4.5f); glVertex3f(3.0f, -3.74f, 2.5f); glEnd(); glBegin(GL_QUADS); //kabin atas kiri glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-0.5f, 2.0f, 2.0f); glVertex3f( 3.0f, 2.5f, 2.0f); glVertex3f( 3.0f, 1.0f, 2.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-1.0f, 1.0f, 2.0f); glColor3f(1.0f, 1.0f, 0.0f); glVertex3f(-1.0f, 2.0f, -1.0f); glVertex3f( 3.0f, 2.5f, -1.0f); glVertex3f( 3.0f, 1.0f, -1.0f); glVertex3f(-1.5f, 1.0f, -1.0f); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 2.0f); glVertex3f( 3.0f, 1.0f, 2.0f); glVertex3f( 3.0f, 1.0f, -1.0f); glVertex3f(-1.5f, 1.0f, -1.0f); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(-0.5f, 2.0f, 2.0f); glVertex3f( 3.0f, 2.5f, 2.0f); glVertex3f( 3.0f, 2.5f, -1.0f); glVertex3f(-1.0f, 2.0f, -1.0f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-0.5f, 2.0f, 2.0f); glVertex3f(-1.0f, 2.0f, -1.0f); glVertex3f(-1.5f, 1.0f, -1.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-1.0f, 1.0f, 2.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex3f(3.0f, 2.5f, 2.0f); glVertex3f(3.0f, 2.5f, -1.0f); glVertex3f(3.0f, 1.0f, -1.0f); glVertex3f(3.0f, 1.0f, 2.0f); glEnd(); glBegin(GL_QUADS); //spion glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-0.5f, 2.0f, 2.5f); glVertex3f(-0.5f, 1.0f, 2.5f); glVertex3f(-0.25f, 1.0f, 3.5f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-0.25f, 2.0f, 3.5f); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-0.5f, 2.0f, -4.5f); glVertex3f(-0.5f, 1.0f, -4.5f); glVertex3f(-0.25f, 1.0f, -5.5f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-0.25f, 2.0f, -5.5f); glEnd(); glBegin(GL_QUADS); //kabin atas kanan glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-0.5f, 2.0f, -4.0f); glVertex3f( 3.0f, 2.5f, -4.0f); glVertex3f( 3.0f, 1.0f, -4.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-1.0f, 1.0f, -4.0f); glColor3f(1.0f, 1.0f, 0.0f); glVertex3f(-1.0f, 2.0f, -1.0f); glVertex3f( 3.0f, 2.5f, -1.0f); glVertex3f( 3.0f, 1.0f, -1.0f); glVertex3f(-1.5f, 1.0f, -1.0f); glColor3f(1.0f, 0.0f, 1.0f); glVertex3f(3.0f, 1.0f, -1.0f); glVertex3f(-1.5f, 1.0f, -1.0f); glVertex3f(-1.0f, 1.0f, -4.0f); glVertex3f(3.0f, 1.0f, -4.0f); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(-1.0f, 2.0f, -1.0f); glVertex3f( 3.0f, 2.5f, -1.0f); glVertex3f( 3.0f, 2.5f, -4.0f); glVertex3f(-0.5f, 2.0f, -4.0f); glColor3f(0.0f, 0.0f, 0.0f); glVertex3f(-0.5f, 2.0f, -4.0f); glVertex3f(-1.0f, 2.0f, -1.0f); glVertex3f(-1.5f, 1.0f, -1.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(-1.0f, 1.0f, -4.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex3f(3.0f, 2.5f, -1.0f); glVertex3f(3.0f, 2.5f, -4.0f); glVertex3f(3.0f, 1.0f, -4.0f); glVertex3f(3.0f, 1.0f, -1.0f); glEnd(); glBegin(GL_QUADS); //kabin belakang glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(3.0f, 2.5f, 3.0f); glVertex3f(9.0f, 2.5f, 3.0f); glVertex3f(9.0f, -2.0f, 3.0f); glVertex3f(3.0f, -2.0f, 3.0f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(3.0f, 2.5f, -5.0f); glVertex3f(9.0f, 2.5f, -5.0f); glVertex3f(9.0f, -2.0f, -5.0f); glVertex3f(3.0f, -2.0f, -5.0f); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(3.0f, -2.0f, 3.0f); glVertex3f(9.0f, -2.0f, 3.0f); glVertex3f(9.0f, -2.0f, -5.0f); glVertex3f(3.0f, -2.0f, -5.0f); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(3.0f, 2.5f, 3.0f); glVertex3f(9.0f, 2.5f, 3.0f); glVertex3f(9.0f, 2.5f, -5.0f); glVertex3f(3.0f, 2.5f, -5.0f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(3.0f, 2.5f, 3.0f); glVertex3f(3.0f, 2.5f, -5.0f); glVertex3f(3.0f, -2.0f, -5.0f); glVertex3f(3.0f, -2.0f, 3.0f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(9.0f, 2.5f, 3.0f); glVertex3f(9.0f, 2.5f, -5.0f); glVertex3f(9.0f, -2.0f, -5.0f); glVertex3f(9.0f, -2.0f, 3.0f); glEnd(); glBegin(GL_QUADS); //kabin belakang atas glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(9.0f, 3.5f, 3.0f); glVertex3f(9.0f, 2.5f, 3.0f); glVertex3f(3.0f, 2.5f, 3.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(3.5f, 3.0f, 3.0f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(3.5f, 3.0f, -5.0f); glVertex3f(9.0f, 3.5f, -5.0f); glVertex3f(9.0f, 2.5f, -5.0f); glVertex3f(3.0f, 2.5f, -5.0f); glColor3f(1.0f, 0.0f, .0f); glVertex3f(3.0f, 2.5f, 3.0f); glVertex3f(9.0f, 2.5f, 3.0f); glVertex3f(9.0f, 2.5f, -5.0f); glVertex3f(3.0f, 2.5f, -5.0f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(9.0f, 3.5f, 3.0f); glVertex3f(9.0f, 3.5f, -5.0f); glVertex3f(3.5f, 3.0f, -5.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(3.5f, 3.0f, 3.0f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(3.5f, 3.0f, -5.0f); glVertex3f(3.0f, 2.5f, -5.0f); glVertex3f(3.0f, 2.5f, 3.0f); glColor3f(10.0f, 10.0f, 10.0f); glVertex3f(3.5f, 3.0f, 3.0f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(9.0f, 3.5f, 3.0f); glVertex3f(9.0f, 3.5f, -5.0f); glVertex3f(9.0f, 2.5f, -5.0f); glVertex3f(9.0f, 2.5f, 3.0f); glEnd(); glFlush(); glutSwapBuffers(); } void myTimeOut(int id) { // called if timer event // ...advance the state of animation incrementally... glutPostRedisplay(); // request redisplay glutTimerFunc(100, myTimeOut, 0); // request next timer event } void myKeyboard(unsigned char key, int x, int y) { if((key=='-')||(key=='_')) z_pos-= 1.0f; if((key=='=')||(key=='+')) z_pos+= 1.0f; if((key=='a')||(key=='A'))sudut_y+=5.0f; if((key=='d')||(key=='D'))sudut_y-=5.0f; if((key=='w')||(key=='W'))sudut_x+=5.0f; if((key=='s')||(key=='S'))sudut_x-=5.0f; } void tampil() { display(); } int main(int argc,char *argv[]) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH); glutInitWindowPosition(0,0); glutInitWindowSize(700,700); glutCreateWindow("Project UAS"); glutDisplayFunc(display); glutKeyboardFunc(myKeyboard); glutTimerFunc(100,myTimeOut, 0); glutReshapeFunc(resize); //mengembalikan ukuran (callback reshape) Mobil(); glutMainLoop(); return(0); } /*GLuint LoadGLTexture(const char *filename) { // load an image file directly as a new OpenGL texture GLuint tex; tex = SOIL_load_OGL_texture(filename, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID,SOIL_FLAG_INVERT_Y); // check for an error during the load process if(tex == 0) { printf("SOIL loading error: '%s'\n", SOIL_last_result()); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); return tex; } void init(void) { tex_1 = LoadGLTexture("moncongdepan.png"); glEnable(GL_TEXTURE_2D); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glShadeModel(GL_SMOOTH); glClearColor(0.0f, 0.0f, 0.0f, 0.5f); glClearDepth(1.0f); pBumi = gluNewQuadric(); gluQuadricNormals(pBumi, GLU_SMOOTH); gluQuadricTexture(pBumi, GL_TRUE); }*/